Clip-Coo
This project is a full UX Design project that includes a main issue the Littman Library at the New Jersey Institute of Technology faces.
Role: UX Designer
Tools: Google Docs, Google Sheets, Figma
Timeline: March - May 2026
Collaboration: Emis Koscielniak
Project Overview
The Littman Library was designed was all students and faculty members to use. However, not every student and faculty uses it. It is intended to provide assistance for all research level needs.
Problem Statement
Students often seek librarian assistance for resources at the last minute, but current systems do not accommodate this urgency. A lack of proactive discovery tools leads to wasted time, high student stress, and missed assignment deadlines.
Stakeholders
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Architecture, Art and Design Librarian (Kennedy Jones III)
- Responsible for the management of books and digital resources while helping find information, conduct research, and access educational materials.
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Littman Library Staff
- Support students and faculty by managing library resources, providing research assistance, and helping users access architecture, art, and design materials and services.
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Students
- Invested in the usage of the Littman Library and the resources that it provides.
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Faculty
- Invested in the usage of the Littman Library and the resources that it provides.
Competitive Analysis
Comparing the research management software tools including Zotero and Mendeley, considering usability, features, accessibility, navigation, branding, and user experience as a whole. Zotero and Mendeley are both intended at students and researchers and offer citation and organizing tools for free. Zotero is better in terms of the easy process of work and browser compatibility, whereas Mendeley provides more advanced research-oriented AI features and looks more professional. The similarities between Zotero and Mendeley include the well-organized interface, citations, and functionalities oriented at students and academics.
Logo / Mascot / Branding

NJIT Student Experience Survey 2025
48.9% Hillier College of Architecture and Design (HCAD) students prefer using the Littman Library.
Contextual Inquiry
To identify the specific breakdown between digital search and physical retrieval, we compiled a series of tasks for students to complete at the Littman Library. They were tasked with locating books given a general category, a specific title, call number (CRN) only, and a specific title and CRN. The following friction points are identified:
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Signage clarity
- Users found the physical signage within the library confusing or difficult to follow when locating specific call numbers
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Locating physical resources
- Users struggle to read and understand call numbers of resources
- Users struggle to identify whether they are searching for a book or a journal in the stacks
- Users often feel a hesitation in approaching library staff, unaware of their availability
Task Breakdown
Participant 1

Participant 2

The contextual inquiry measured how efficiently participants could locate books and navigate the library system by tracking computer search time, time spent in the stacks, total completion time, signage clarity ratings, and errors made. Overall, participants completed simple catalog lookup tasks faster than physical navigation tasks, suggesting that locating materials within the library stacks created the greatest usability challenges. Lower signage clarity scores and repeated navigation errors—especially when identifying call numbers and locating periodicals—indicated confusion with the library’s wayfinding system and classification structure. Participant 2 generally completed digital search tasks more efficiently, while both participants struggled more with physical resource discovery, highlighting opportunities to improve signage, shelf labeling, and guidance for first-time users.
User Flow

Wireframes




Prototyping
To evaluate the usability of our prototype, we compiled a series of tasks for students to complete using Clip-Coo at the Littman Library:
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Search for a book
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Clip book to a new project- an essay for IT 485
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Open the projects page and navigate to “Informative Essay” for ENGL 102
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Determine the location of the sources in the library
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Use the map to locate these sources
These tests allowed us to see our main features in action and identify any potential challenges in navigating the library alongside our prototype. Some of our biggest takeaways from our user testing were that we needed to modify the map of the stacks to make it more readable for users and include a call number breakdown on the Projects page.
We had a total of 6 participants test our prototype. The usability test revealed that participants found the overall concept valuable and the project management features easy to use. Main issues were with navigating the library and understanding call numbers, not the basic tasks themselves. So, improving the maps and giving clearer directions on how to find things would make the whole experience way better for users.
Phase 1 (The Stacks)

I mapped out how the stacks actually look in the Littman Library. It is divided into three colors, which represent journals, references, and regular books.
Phase 2 (The Stacks)

Since some participants struggled during the usability test, I decided to refine the stacks page. This time we converted the stacks and made the saved resource into a folder feature, where users can click and learn more about the resource and how to locate it based on the call number.
Animation Presentation


Reflection
My participation in this project allowed me to develop my design thinking and also to learn to solve problems through the users' eyes. During the whole process, NJIT UX design professors and UX design experts gave our team so much insightful feedback that it not only challenged our assumptions but also allowed us to make more informed decisions. I was able to improve my skills in the communication of design concepts, taking criticism, and working with others during my one of my first UI/UX design project. The success of the project as well as the personal development I have achieved through working on this project (for example, having completed many parts of it from beginning to end) are my two main takeaway points. The experience gained from this project will have a positive effect on my future work in UI/UX design as I continue to apply all I have learned through this project regarding constructive collaboration and design principles.